I ask only that you let me know about it. If you're a modpack maker and want to include "More Trait Slots" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.) It doesnt add new traits to the game, but it will work well with mods that do, as it allows you to configure the. And you should have no other issues when using the two mods together. Traits: Tortured Artist, Very Neurotic, Gourmand. With you being able to have children colonists now, who will grow up and you will be able to choose traits for. This big new expansion really does change the game in quite a number of ways. 1) Ultimate Craftsman Will single-handedly equip every other colonist, as well as build all furniture. Ludeon Studios have just released a rather big expansion to the colony building sim RimWorld with Biotech, along with the free 1.4 update for all players. If you're using "EdB Prepare Carefully," you might see a warning message if you assign more traits to a pawn than the vanilla character tab would be able to display, but you can safely ignore that message. Colonists with the Masochist trait will actually get a mood boost from these scars because they like being in pain. My list ultimate starting colonists to use with Prepare Carefully With these 3 roles covered, the rest of your colony can be anything. "More Trait Slots" can safely be added to or deleted from a game in progress, and shouldn't conflict with any other mods. It also adjusts the character display tab so that up to seven (or up to nine with a smaller font) traits can actually be seen. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. "More Trait Slots" is a pretty simple mod. Will take it down if requested by the original author.
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